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Spellslinger of Xandabar
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Devlog
Day 7: it is done!
March 07, 2025
by
ekolis
Today I added a lot of random quality of life features and fixed way too many bugs - and the game is published here on itch (as well at at the official site )...
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Day 6: bossing people around
March 06, 2025
by
ekolis
Today I finally added a victory condition to the game! There’s a MacGuffin you need to find and retrieve called the Orb of MacGuffin. But taking the orb will wake up a powerful boss! The boss will c...
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Day 5: the music of bugs
March 05, 2025
by
ekolis
Today I added some music to the game, fixed a bunch of annoying bugs, and added HP/MP/depth indicators to the player character and enemies (well, no depth indicator to the player). The bars are a bit...
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Day 4: creature features
March 04, 2025
by
ekolis
Today I added a bunch of stuff! More enemies, the ability to go to other dungeon levels and return to the town, the ability to train stats and buy runes with XP and gold gained from defeating monsters...
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Day 3: spellcrafting
March 04, 2025
by
ekolis
Today I finally added the main feature of the game - spellcrafting! When you start the game, you are now presented with a choice of character to play as. This determines your starting runes (which in...
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Day 2: combat and some spells
March 02, 2025
by
ekolis
I’ve added some enemies to fight, so now you can run around beating up blobs! Yay! Also there are two spells in the game, one which activates automatically like a D&D paladin’s smite if you have e...
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Day 1: an @ on a map
March 01, 2025
by
ekolis
So I’ve made the typical day 1 progress for a 7DRL: I now have an @ running around on a procedurally generated map! Unfortunately I was unable to get the game running on itch; it keeps giving me...
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