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Day 7 progress: COMPLETE!
March 13, 2021
by
ekolis
#release
I’m releasing the game today! 😁 I was able to add the manual and the endgame scenario; the game’s pretty hard and I’m not too good at roguelikes so I had to cheat to test that scenario, but m...
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Day 6 progress: it's starting to look fun...
March 12, 2021
by
ekolis
#attunement, #essences, #spells
So today my revised goal was to get as much “quality of life” changes made to the game as I could to make it more fun, and tomorrow I’ll be adding the endgame, where you have to climb back up ou...
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Day 5 progress: bits and bobs
March 11, 2021
by
ekolis
#monsters, #bugs, #rng
Today I decided not to focus on any one thing in particular, rather to do what I can to have a playable game, in case I get sidetracked again. So, what did I accomplish? (OK, a few of these were actua...
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Day 4 progress: more spells...
March 10, 2021
by
ekolis
#magic, #delay
I planned to add two-word spells today, but since I fell behind yesterday on the one-word spells, I had to implement the rest of those today instead. So now there are six spells, as described in this...
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Day 3 progress: magic, the meat of the game!
March 09, 2021
by
ekolis
#magic
Today I wasn’t able to accomplish quite everything I intended to, but I am glad that I was able to get started on the main feature of this game, the magic spells! To cast a spell, you hold ctrl, the...
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Day 2 progress: really simple combat
March 08, 2021
by
ekolis
#combat, #death, #animations
Today I added some monsters, and a really simple combat system. The monsters are just slimes that chase you around if you get too close, and the combat system is, bumping into another creature attacks...
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Day 1 progress!
March 06, 2021
by
ekolis
#progress, #7drl
Today’s goal was to familiarize myself with the RogueSharp library enough to be able to get an @ walking around on a map with terrain, field of view, and that sort of thing. Well, I think I’ve acc...
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