Day 1 progress!
Today’s goal was to familiarize myself with the RogueSharp library enough to be able to get an @ walking around on a map with terrain, field of view, and that sort of thing. Well, I think I’ve accomplished that! I used RogueSharp’s map generation and FOV algorithms to make this not too difficult.
I used four directional movement for now for several reasons:
- Fewer keybindings to input.
- I want the game to be playable on a laptop without a numpad.
- The FOV algorithm in RogueSharp uses four directional movement.
I might change it to eight directions later, or I might not.
Tomorrow’s goal: enemies! They will chase the hero when they see him, and try to kill him. He won’t be able to fight back; “yer a wizard Harry!” - you’ll only be able to fight back when I add spells (hopefully Monday). That’s when things get really interesting, because the spells are going to be the main feature of this game!
Get Found Magic
Found Magic
7DRL 2021: a roguelike where you cast spells by typing magic words. Inspired by Lost Magic for the Nintendo DS.
More posts
- Day 7 progress: COMPLETE!Mar 13, 2021
- Day 6 progress: it's starting to look fun...Mar 12, 2021
- Day 5 progress: bits and bobsMar 11, 2021
- Day 4 progress: more spells...Mar 10, 2021
- Day 3 progress: magic, the meat of the game!Mar 09, 2021
- Day 2 progress: really simple combatMar 08, 2021
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