Day 1 progress!


Today’s goal was to familiarize myself with the RogueSharp library enough to be able to get an @ walking around on a map with terrain, field of view, and that sort of thing. Well, I think I’ve accomplished that! I used RogueSharp’s map generation and FOV algorithms to make this not too difficult.

I used four directional movement for now for several reasons:

  • Fewer keybindings to input.
  • I want the game to be playable on a laptop without a numpad.
  • The FOV algorithm in RogueSharp uses four directional movement.

I might change it to eight directions later, or I might not.

Tomorrow’s goal: enemies! They will chase the hero when they see him, and try to kill him. He won’t be able to fight back; “yer a wizard Harry!” - you’ll only be able to fight back when I add spells (hopefully Monday). That’s when things get really interesting, because the spells are going to be the main feature of this game!

Get Found Magic

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